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Klapo
The channel that lost its sound

The game that leaves you speechless

One absurd scene. Your phones. Best subtitle wins. The party game you pull out whenever you’re together and the conversation runs dry.

Free · 3 to 8 players · a game in 15 minutes

When you realise you left the oven on

A silent archive. Nobody knows what is being said. That is where you come in.

The channel lost its sound

Klapo keeps the largest filmed archive in the world — Tokyo, Delhi, Buenos Aires, London, miles of film. The sound was stored separately, on magnetic reels. It is gone. The pictures remain, silent.

So every night the channel calls in contestants and hands them a reel: give these people their words back.

Klap hosts the show. He is a clapperboard, and a clapperboard stands in front of every take, on every set, always. That — and only that — is how he can tell you what was really said.

The channel lost its sound. Every night, players give it back.

One round, four beats

Three rounds to a game. A game takes about a quarter of an hour.

  1. 1

    The scene rolls

    Everyone watches the same clip, without sound. A few seconds is enough to read the situation — and not enough to take it seriously.

  2. 2

    Everyone writes

    50 seconds to put a line in that person’s mouth. Each on their own phone, nobody sees anyone else.

  3. 3

    The room votes

    The lines come up one by one on the big screen. You vote for the funniest — never your own.

  4. 4

    The truth drops

    Klap reveals what the character was actually saying, and certifies it AUTHENTIC. That is usually the biggest laugh.

And what he really said was…

The real line exists. It comes from the archive, it is never made up, and it arrives after yours. The green stamp is not decoration: it is Klap’s word.

AUTHENTIC

It does not work alone

Klapo does not need a special occasion. It needs people in the same room: a family meal, a lunch break, a train, a classroom. The constraint is not the hour, it is being several.

The set is free

Open a room, call out the code to the table, and see what people come up with.

No account, no ads, no install.

The app is not on the stores yet. Until then the game runs in your browser — and the waiting list tells you the day it lands.